XBLA INFO - Inteview with Martyn Brown of Team17
Feb. 22nd, 2007
04:49 pm - Inteview with Martyn Brown of Team17
For the first of many interviews I had a chat with Martyn Brown (studio director of Team17) about the upcoming Xbox live arcade game ‘
In previous interviews Martyn has already said that this version will be more basic (less weapons and game options) than some previous editions of
1.
We met with a Microsoft executive at a Publisher-Developer event in Lyon (Game Connection) back in late 2004. Soon after, we were contacted by the then Xenon team in
2. Please confirm what is new for this version of the game.
We’ve not brought anything dramatically new into this title other than really embellished it for the platform; HD visuals, live multiplayer (and Leaderboards) and made to feel comfortable on the 360.
3. I think that the decision to return
There are a few reasons really. Firstly, we’ve tried to widen the appeal of the game by making it less hardcore. New players to the old series were often battered and bruised by their online escapades, which put a lot of people off. Too many options and wildly imbalanced weapon sets were very unfriendly and the highly competitive nature tended to give things a sour taste. With the current weapon set (which harks back to the core, tense strategic game play) it’s a lot more clearer and whilst it’s still skill based, it’s a lot easier for new players to feel more involved and less “noob” if you like. The OTT large weapons, whilst amusing in one-off shots, tended to imbalance the game even further and move it away from it’s core values. We realise that some people may miss that stuff, but we believe the game is much stronger for it. Most of the humour in
4. In another interview you said that all of the data for
That actually includes a lot of audio tracks and also FMV, which is perhaps less important in the core content. We expect additional themes and voice-sets to be available from the off, with more to follow soon after and over the months.
5. One of my favourite features of
We envisage that most, if not all, the classic voice packs will be made available over time. We’re currently discussing the release calendar for this kind of stuff.
6. Weapon packs haven’t been mentioned as downloadable content. Is there any chance that we will see them in the future?
None, I’m afraid. This goes hand in hand with what I was saying earlier, you need to know that everyone has the same weapons and what the strategies will be. Whilst players can adjust the weapon scheme (contents, availability etc) having different players with essentially different game versions wouldn’t be great (or useful).
7.
We didn’t really have many problems until it came to the certification/testing loop which has rumbled on somewhat. There’s a lot of house-keeping required for all the dashboard features and it takes a fair while to test/repeat-test all that stuff.
8. Have you got any plans for more games on Xbox live arcade?
Sure, but I can’t say what.
9. Are there any Xbox live arcade games (other than
I like a bunch of XBLA titles, I LOVE hexic and obviously Geometry Wars. I’m looking forward to the board games too. I play most of the XBLA releases, aside from the retro releases really.
10. Have you got anything else you would like to say to
I just hope everyone enjoys the game and plays with a good spirit – and that means no quitting, being hospitable etc – the community will be made or broken BY the community! GLHF!